The creation of the game was not as easy as I had anticipated. I was inspired by Love Far From Home by Italo Calvino. I found the application difficult to use because of noun, action, verbs. I didn’t feel inspired by Inform’s usability. I think this tool is less visual than the other Twine, Ren Py. I experimented with it a few times, but the experimenting was all I wanted to do. I was hoping to create a scenario with the application where the scene is a train, then the character is catching the train. However, I felt somewhat distance from the application when I had to set it up into blocks and chunks like that. Overall, I suppose the scene is entering the train and it did just that. But it wasn’t fancy usage of code or anything like that for that matter.
“Love Far From Home”
The Station is a room. “A train sets off along the seafront and on that train there’s me, leaving. “
A train is in the Station. The description of the train moving is “Lost in the depths of the lowlands, on the banks of railways that arrive, how I don’t know, after breathless journeys through endless stretches of countryside. “
The player is dancing on the train. The description of the dancing is “A jazzy look for a jazzy lad.”
The player is carrying a suitcase. The description of the suitcase is “He carries a suitcase.”
Instead of taking off the suitcase:
say “I am scared to leave my suitcase.”
[this makes it possible to type “enter train”]
The train is scenery in the Station. Instead of entering the train, try going inside….